[Etoys] [Fix] Horizontal and Vertical Flips
Scott Wallace
scott.wallace at squeakland.org
Thu Feb 28 22:04:42 EST 2008
On Nov 14, 2007, at 11:46 AM, subbukk wrote:
> On Tuesday 13 November 2007 6:06 am, Scott Wallace wrote:
>> Hi, Subbu,
>>
>> If the sketch has been rotated, this patch seems to produce incorrect
>> results.
> Here is my second attempt at getting Etoys to flip and tumble. The
> flip
> command will do a left-right swap around the rotationCenter while
> the tumble
> command will do a top-bottom swap.
>
> flip/tumble operations are not propagated to submorphs and I find
> that a bit
> disconcerting with embedded morphs.
>
Hi, Subbu,
So sorry to have let this drop for so long. I finally got around to
taking a look at your "flipFixes.3.cs" fileout today.
It works nicely for unrotated Sketches.
As before, if "flip" or "tumble" is applied to a SketchMorph which has
been *rotated*, there are surprising and (nearly) unpredictable visual
results.
I think (maybe) people would expect that sending "flip" to an objet
seen on the screen, whether or not the object had previously been
rotated, would horizontally flip the bits of *as seen on the screen*
-- not the bits of a different, unseen, "original form".
But maybe I'm wrong -- perhpas there are cases where flipping the
original form is closer to what the user expects. Anyway,
implementing what I suggest might be tricky and lossy. A replacement
"originalForm" would need to be deduced from the form obtained by
flipping the bits of the rotated, scaled form. Anyone care to try?
On balance, I think the "flip" and "tumble" features are useful for
the kinds of examples you do; people will just need to know that they
should be operating with *unrotated* Sketches if they want plausible
results using flip and tumble. They'd learn, I suppose.
So, arguably, we should incorporate your code in etoys3.0...?
However, having waited this long, let's wait just a little while
longer, in case anyone cares to try his hand at an implementation that
gives what I suggest to be the more intuitive result for sketches that
have been rotated and resized, and/or, more ambitiously, for sketches
which have embedded submorphs.
In hopes of stirring up a little more conversation on this ...
-- Scott
PS:
> Turn left/right, grow/shrink/flip/tumble, shear left/right/forward/
> backward,
> move left/right/forward/backward transforms can be defined directly
> on Morphs
> (+extensions). I am confused about the role and necessity of non-
> visual
> morphs like TransformationMorphs and FlexMorphs. What specific
> problem do
> these solve?
This was a design choice made in the very early days of morphic-in-
squeak, 1997-8. In practice, this has been a huge and unending -- and
indeed ongoing, ten years later -- source of bugs. The specific
problem being solved was that there had not been enough complexity and
confusion, and that there had been too few bugs.
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