[Etoys] translationOfSystemScripts
Bert Freudenberg
bert at freudenbergs.de
Sun Oct 7 16:39:19 EDT 2007
Well, you are only partly wrong. Some of these are visible in the
interface, like removeAllFromPatchDisplayList appears in the viewer
of a Kedama world.
That getTextColor shows seems to be a bug. It is not actually used
directly, but appears as the "color" property in a viewer on a Text.
makeNewDrawingIn is used in a ReferenceMorph.
Not sure where mouseMove is used, that may or may not be a bug.
And they still should be translated - even if they are purposely not
shown, kids can unlock them. Etoys is an environment that goes beyond
the tile scripting you see by default.
- Bert -
On Oct 7, 2007, at 21:55 , Paulo Drummond wrote:
> Thanks, Bert.
>
> Correct me if I'm wrong, but if they were created with a special
> meaning they should remain as a single word. And this cohesiveness
> may explain the camelCasing. On the other hand, as they are not
> used (or purposely not shown) on the XO Etoys interface, so I don't
> see why they should be translated at all.
>
> On Oct 7, 2007, at 4:27 PM, Bert Freudenberg wrote:
>
>> On Oct 7, 2007, at 20:45 , Paulo Drummond wrote:
>>
>>> Hi,
>>>
>>> Should the system scripts, messages and the likewise composed
>>> wordings (e.g. removeAllFromPatchDisplayList, getTextColor,
>>> makeNewDrawingIn, mouseMove etc) — be literally translated?
>>> Suggestions welcomed.
>>
>> IMHO, they should not have those camelCase names in the first
>> place ... this is even wrong for English.
>>
>> I think for now they should be translated to regular phrases with
>> spaces. Or is there any good reason for those strange spellings?
>> Not sure when we will get around to fixing them ...
>>
>>
>> - Bert -
>>
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