[Etoys] Random and Times-Repeat
Scott Wallace
scott.wallace at squeakland.org
Thu Jul 5 04:08:57 EDT 2007
Among recent updates to olpc-etoys, there have been remakes of both
the "random" tile and the "repeat-times" unit -- significant enough
in both cases that entirely new classes are used.
Although support for the old "random" and "repeat-times" has been
retained in the system for backward-compatibility, it would be highly
desirable to upgrade any existing olpc-etoys project that uses either
of these constructs so that it uses only the new versions of these
tiles.
In the case of "random", anywhere in a script that you have an old
"random" tile, simply grab a fresh "random" tile from the Gold Box
and drop it on top of the old tile; then set the argument of the new
random tile as desired.
In the case of "repeat-times", it's probably most straightforward to
get a fresh "repeat-times" from the gold box -- this is guaranteed to
be a new-style "repeat-times" -- and then move the tiles from the
old repeat-times unit to corresponding areas of the new unit, then,
finally, remove the (now-empty) old unit from its Scriptor and put
the new one in its place.
I know this is tedious and labor-intensive, but I believe you'll find
that the enhanced functionality is worth it. And it would be nice if
we could see our way clear to removing the old classes eventually.
Cheers,
-- Scott
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