[Etoys] EToys question -- clearly I'm missing some key
concept
Alan Kay
alan.kay at squeakland.org
Tue Jan 23 16:01:46 EST 2007
Right --
Well, the next version of Etoys ... (heh heh) ...
... will make it much much easier to expose new functionality to the
children via the Etoys interface. Currently, this is doable, and
people do it all the time (especially in Japan, Germany and Spain)
but it is not a smooth process and reveals that Etoys started life as
a demo and never got re-done as a real system.
The OLPC machine, besides being an impressive result just on its own,
is also a strong forcing function for us to expand Etoys to a wider
range of users and also to make a better architecture underneath (and
these are in progress), Meanwhile, we have to hit the build deadlines
of OLPC with the system we have.
However, it would be great to hear from you about the project you
actually want to do in Etoys.
Cheers,
Alan
At 11:50 AM 1/23/2007, Steven Greenberg wrote:
>On 1/23/07, Alan Kay
><<mailto:alan.kay at squeakland.org>alan.kay at squeakland.org> wrote:
>Hi Steven --
>
>What you are trying to do is not Etoys, but to do something in
>Squeak Smalltalk using one of its graphics systems (called Morphic).
>Etoys is a UI that rides on top of Squeak Smalltalk. Its objects are
>called "Players" and the associated graphics of a player is called
>its "costume". Using Squeak Smalltalk, you can talk to the costume
>of a player by saying "self costume blah blah", where blah blah is a
>message that morphs understand.
>
>
>
>Hi Alan, thanks for the answer. I think I actually do want EToys
>because I want my objects to be generically scriptable using
>tiles. That example I asked about was chosen because it's something
>I already know how to do in squeak :-). It's not the actual
>project, just a learning exercise.
>
> Regards,
> Steve
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