[Etoys] A few notes on eToys interface - playing with latest eToys in olpc
yoshiki at squeakland.org
Fri Apr 20 11:47:36 EDT 2007
> >> I noticed that there were tool tips popping up on the Sugar icons,
> >> that
> >> would be nice on the etoys menu bar.
> > I'm adding balloon help.
> Why is it green? We should only have one balloon help color IMHO. Use
> any color you like, but consistently.
There wasn't any strong reason, but more or less for me to know
where to change.
> >> The icon you use for selecting language is very similar to the
> >> icon used
> >> for web browser in the Sugar bar.
> > I'm not sure if you are looking at the version I published
> > yesterday. In that version, the icon looks like staggered flags
> > (though only top-most one is really visible and it does look like the
> > browser's icon.)
> It's better than before, yes, but still looks like the browser icon.
> Perhaps make a little wavy flag with an XO sign in it? No wait, that
> would look like the Jolly Roger. Though I might like that. My kids
> definitely would ;)
Icons welcome. All the icons, by the way have been made by Abe-san.
> Also the supplies flap - I think it's a nice start. We'll need a
> better icon of course (maybe just a 3D box with open lid?).
OMG. Abe-san sent exactly that just before this email. Amazing
synchronicity. I'll use that.
> And I'd
> make the background light-gray though, right now the play field icon
> is invisible.
The idea was probably the background should follow the bar's color,
and the light green is meant to be used with "default green look".
Very light gray would be probably better for all cases.
> And the tab somehow is not right, it's behind other morphs, and it's
> hard to drag something into it while it's closed. Normally, a flap
> just pops open. It looks like this is broken for this flap, or for a
> flap attached to the right edge ... maybe because of the gap between
> the flap and the screen edge?
I defined #wantsToBeTopmost method to avoid a morph comes in between
the bar and supplies tab (that looks strange). The pop-open behavior
is clearly broken.
> If we remove the random tile from that flap, all items will fit in
> one line. Otherwise, we at least need to adjust the default size so
> all items are visible.
> Can we have a NEXT icon? I can't remember why we removed that from
> the navigator.
The questions we had was what next means. As I wrote, if there is
some ways to explicitly see what comes next, that would be good. (In
that case, the prev and next button can behave like thread navigator.)
However, in other cases, specifying the thumbnail of a project would
be better to go to a project.
> And we could remove the orange nav bar now, no?
Totally, yes. I was waiting for somebody mention it, to give the
impression that it isn't a unilateral decision^^;
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