EToys for Sound Manipulation Re: [Etoys] Squeak / Etoys RPMs
yoshiki at squeakland.org
Sat Oct 14 21:40:09 EDT 2006
Sorry for slow response...
> Btw. I played a bit more with sound/csound and etoys and came up with
> a new category "sound" where on can select the frequency and also
> "when" a sound should be played.
> I foresee csound to be pluggable there (currently it is kind of hard
> wired) so that one could choose between default Squeak Synth and
> csound Synth. I am aware of SoundSystem.
Ah, ok. We haven't gotten around including World Stethoscope code
into our eToys image, but this is on our plan. Extending it with your
idea (i.e., put a few more tiles) would be good.
> It is already quite a lot of fun to animate several cars/ etc. and
> let them play some sounds with frequencies according to their y-
> position, possibly played with a delay according to their y-position.
Yes. WS happens to be able to do this, though not ready for playing
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