[Etoys] [fix] PasteUpMorph shall not accept ScriptEditorMorph
version 3
Karl
karl.ramberg at chello.se
Mon Dec 4 14:59:03 EST 2006
Yoshiki Ohshima wrote:
> Karl,
>
> Thank you for bunch of fixes. There are some comments:
>
> * [FIX]ObjectsTool drag and drop
>
> This was a feature so that you *can* drop a newly instanciated
> object onto the tab to dismiss it. Given that the screen
> resolution is rather large, the chance of accidental drop is
> relatively low. Do you have strong feeling?
>
I watched a screen capture video of a guy testing the OPLC etoy and this
stood out as
a confusing feature.
http://www.youtube.com/watch?v=DwzCsOFxT-U&mode=related&search=
> * [fix] PasteUpMorph shall not accept ScriptEditorMorph (version 3)
>
> This was also a feature. Think Takashi's Demon Castle tutorial.
> This one and the other one has upside and downside, and not
> entirely obvious whether to be included or not.
>
Most of the time I use etoys I have a world and maybe a PasteUpMorph as
a playfield for my morphs.
When the playfield embeds the script editors you soon run out of screen
estate.
I can see that it has it's uses but for me those are the exeptions, not
the rule.
> * [FIX]Position of picked up tile morph
>
> This is also a feature but a new one (See the versions). It has
> been always an issue that kids couldn't see the drop zone in the
> scriptor. I think the current behavior is ok, although hardcoded offset
> may not be right.
>
Only a few of the tiles that had this implemented so there was some
inconsistency.
> * [BUG]ScriptEditorMorph>>acceptDroppingMorph: aMorph event: evt
>
> I'll take a look at it.
>
This is a visual bug with no real bad side effect, but still it would be
nice to get it fixed :-)
> * [ENH]BookMorph buttons more visible
>
> Ah, this looks good. I'd take this^^;
>
:-)
> Thank you again. Not all may not get in, but that is how it works
> for the code from the "team" member^^; Of course, if somebody has
> another rationale, I'm all ears.
>
> -- Yoshiki
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