debxo 0.3 release

pgf at pgf at
Sun Nov 2 11:38:47 EST 2008

andres wrote:
 > On Sun, 2 Nov 2008 06:44:14 -0800 (PST)
 > david at wrote:
 > > thanks for doing this. I never thought that putting KDE or Gnome on
 > > any system would seem like a speedup, but it definantly does.
 > > 
 > > so now that the basic system is working, where do I get started to
 > > enable the less common features of the XO?
 > > 
 > > specificly
 > > 
 > > 1. controlling the backlight (and therefor the video mode between 
 > > monocrome and color)

i suggest searching for things like this -- last year's
g1g1 users have done a lot of work supporting the XO h/w under non-sugary
environments.  my variation on the backlight thing:

 > > 
 > > 2. recognising the game keys and mapping them to keys/actions
 > I haven't worked on either of these yet.  If you (or anyone else)
 > get it working, please either email me or edit the DebXO wiki
 > page to describe the process.  I'm more than happy to include
 > that stuff in the next release.

on a couple of ubuntu-based thin client machines i have i run a
very simple daemon that eavesdrops on an /dev/input/eventN node
in order to support special multi-media keyboard keys.  i suspect
it would be easy to adapt this to supporting the XO special keys
if there's not already a packaged way of doing it.  (the keys
invoke arbitrary scripts, and iirc, they're active in either
console or X11 modes.)

(btw, if there's very much debxo talk, it might be worth setting
up a separate list, since support for other distributions is
somewhat off-topic for this one.)

 paul fox, pgf at

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