physic engines speed tests
Joshua Minor
j at lux.vu
Tue Mar 18 13:29:15 EDT 2008
On Mar 18, 2008, at 9:48 AM, Chris Hager wrote:
>>
>> How do the physics models themselves compare?
>
> The only difference I noticed so far is that Box2D calculates in
> MKS (meter-kilo-seconds), and we have to do the translation to
> pixels by hand.
I have noticed that Chipmunk never seems to settle all the way, it
stays jittery even when nothing should be moving. Box2D only gets
jittery when objects are under a lot of pressure. Also, Box2D now
supports a flag to enable continuous collision detection. This can
prevent high velocity objects from tunneling through thin objects.
-josh
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