Project Hosting request: Maze

Joshua Minor j at
Thu Jan 3 11:40:31 EST 2008

On Dec 26, 2007, at 7:52 AM, Ivan Krstić wrote:
> if you don't hear back from me about your hosting request by
> tomorrow, please post another copy to the list.

1. Project name             : Maze
2. Existing website, if any :
3. One-line description     : A multiplayer maze game.

4. Longer description       : A multiplayer maze game that uses the  
                             : module and pygame.

5. URLs of similar projects :

6. Committer list
    Please list the maintainer (lead developer) as the first entry.  
Only list
    developers who need to be given accounts so that they can commit  
to your
    project's code repository, or push their own. There is no need to  
    non-committer developers.

       Username   Full name             SSH2 key  
URL                    E-mail
       --------   ---------              
------------                    ------
    #1 jminor     Joshua  
Minor                                          j at

    If any developers don't have their SSH2 keys on the web, please  
attach them
    to the application e-mail.

7. Preferred development model

    [X] Central tree. Every developer can push his changes directly to  
        project's git tree. This is the standard model that will be  
familiar to
        CVS and Subversion users, and that tends to work well for most  

    [ ] Maintainer-owned tree. Every developer creates his own git  
tree, or
        multiple git trees. He periodically asks the maintainer to  
look at one
        or more of these trees, and merge changes into the maintainer- 
        "main" tree. This is the model used by the Linux kernel, and is
        well-suited to projects wishing to maintain a tighter control  
on code
        entering the main tree.

    If you choose the maintainer-owned tree model, but wish to set up  
    shared trees where all of your project's committers can commit  
    as might be the case with a "discussion" tree, or a tree for an  
    feature, you may send us such a request by e-mail, and we will set  
up the
    tree for you.

8. Set up a project mailing list:

    [ ] Yes, named after our project name
    [ ] Yes, named ______________________
    [X] No

    When your project is just getting off the ground, we suggest you  
    a separate mailing list and instead keep discussion about your  
    on the main OLPC development list. This will give you more input and
    potentially attract more developers to your project; when the  
volume of
    messages related to your project reaches some critical mass, we can
    trivially create a separate mailing list for you.

    If you need multiple lists, let us know. We discourage having many
    mailing lists for smaller projects, as this tends to
    stunt the growth of your project community. You can always add  
more lists

9. Commit notifications

    [ ] Notification of commits to the main tree should be e-mailed to  
the list
        we chose to create above
    [ ] A separate mailing list, <projectname>-git, should be created  
for commit
    [X] No commit notifications, please

10. Shell accounts

    As a general rule, we don't provide shell accounts to developers  
    there's a demonstrated need. If you have one, please explain here,  
    list the usernames of the committers above needing shell access.

11. Translation
    [X] Set up the Pootle server to allow translation  
commits to be made
    [ ] Translation arrangements have already been made at

12. Notes/comments:
   This game might fill the role of a Maze Game Template as mentioned
here:   Also, there is no
text in the game by design, so only the title of the activity would need
to be translated.  It has been tested in emulation and on G1G1 laptops.

More information about the Devel mailing list