duff0097 at umn.edu wrote: > That won't work - prboom (working) doesn't use OpenGL. Hmm, interesting... might be useful to drop the lib/libGL* files from the .xo file, then. Apologies for the confusion, Mike > On Feb 5 2008, Mike C. Fletcher wrote: ... >> The Doom Activity includes OpenGL AFAICS. You should be able to crib >> the setup from there. >> >> HTH, >> Mike