SDL FAQ, XO Frame Buffer and SVGALIB

Noah Kantrowitz kantrn at rpi.edu
Wed Sep 26 05:41:05 EDT 2007


You may want to look at the games-misc stuff in git. In there are some
Sugar/SDL bridge systems we use to run Pygame apps in Sugar (Pygame is
SDL-based as well).

--Noah

big one wrote:
>> No dependency between SDL and SVGALIB
>>     
>
> Perhaps during compile time of SDL library, the svgalib is not detected or "--with-svgalib" option is not used during "./configure" process. 
>
> Is it possible to use SDL with Frame buffer inside XO laptops without svgalib?
> (ie: fbcon, directfb)
>
> http://www.libsdl.org/faq.php?action=listentries&category=9
>
> From SDL FAQ:
> You can set the environment variable "SDL_VIDEODRIVER" to the name of the driver you want to use. The drivers available depend on the platform and SDL compile-time options. Here is a partial list for some platforms: 
> Linux: 
> x11 - (default) Use the X11 windowing system 
> dga - Use XFree86 DGA 2.0 for fullscreen hardware acceleration 
> fbcon - Use the framebuffer console 
> directfb - Use the DirectFB API 
> svgalib - Use the SVGAlib API 
> ggi - Use the General Graphics Interface API 
> aalib - Use the Ascii Art library
>
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