Color vs B&W
Kent Quirk
kent_quirk at cognitoy.com
Sat May 19 12:37:22 EDT 2007
Some of the resources you might look into are related to designing for
colorblind users. I believe the stats are that 10% of men and 2% of
women have some level of colorblindness.
The key thing is to make sure that you differentiate colors by
saturation and value, not just hue.
I tell designers to print out their images on a black and white laser
printer -- if it still looks good and you can read everything, you have
a reasonably safe design for a colorblind user. The nice thing about the
XO is that there's a button to see it in context without having to go to
printouts.
Kent
Hal Murray wrote:
> If we are serious about taking advantage of the black/white mode of the
> display, there is a lot of work to be done. Turning off the backlights does
> save a lot of power.
>
> As an example, I challenge anybody to play Block Party in B&W mode. :)
>
> Sorry for the clutter if this is already on the radar. Is there a checklist
> for things like this?
>
>
>
> Now that I think about if a bit....
>
> When was the last time you saw a B/W display? I think it was pre-web for me,
> maybe 15 years ago. Are there any good web pages on designing UIs for B/W
> displays? Maybe some hints on designing for color-blind people might be
> helpful.
>
> Is there a simple high-level API so a program can tell if it's running on B/W
> or color? I'm guessing a few applications might be willing to have two modes.
>
> This feels like a giant can of worms. I'm embarrassed that I didn't notice
> it when I first saw something about the dual mode display technology.
>
>
>
--
------------------------------------------------------------
Kent Quirk I'm making a game about global warming.
Game Architect Track the progress at:
CogniToy http://www.cognitoy.com/meltingpoint
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