openGL

Ryan C. Gordon icculus at icculus.org
Wed Apr 18 04:34:14 EDT 2007


> Which renderer do you have in mind? Anything that could do 1200x900  
> truecolor in CPU only?

I didn't have a specific thing in mind, I was thinking about things like 
the original Quake's renderer, which made a smart collection of 
tradeoffs and concessions to get the job done on things like a 
Pentium/90MHz. I don't imagine that would fit the specific needs, 
though, unless you're writing a low-tech FPS.  :)

That being said, I would love to see some benchmarks on Pixomatic and 
SwiftShader for the OLPC hardware, since they can give a more general 3D 
  state machine API (literally Direct3D in Swiftshader's case) that 
renders fast on an x86 CPU and no video hardware. Both have worked on 
Linux before (we shipped Pixo with UT2003/UT2004, SwiftShader is part of 
Cedega).

Pixomatic:
http://www.radgametools.com/pixomain.htm

SwiftShader:
http://www.transgaming.com/index.php?module=ContentExpress&file=index&func=display&ceid=8


Anyhow, this is a long way of saying that I'm not really any help here.

--ryan.





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