[OLPC-devel] Battery Charge End Sensing

Jim Gettys jg at laptop.org
Wed Jul 12 19:30:01 EDT 2006


Actually, Mako Hill has made a Tamagotchi game to help encourage kids to
optimize their wireless behavior.

We'll probably end up with considerably more capable battery information
than most machines, as far as I gather.

So maybe there should be battery rewards for good wireless behavior by
the kids as well.
                                       Regards,
                                            - Jim


On Thu, 2006-07-13 at 09:01 +1000, James Cameron wrote:
> Certainly a software interface would be beneficial for informing the
> child of charge state and progress.  Giving them control of charge
> progress would also help.
> 
> On Wed, Jul 12, 2006 at 01:07:05PM +0200, Frieder Ferlemann wrote:
> > So that (a classroom of(!)) OLPC could be configured to have a friendly
> > load characteristics for (different types of) power supplies
> > (see also http://wiki.laptop.org/go/Battery_and_power )
> 
> Yes, I see the problem.  Being capable of taking anything from 5V to 25V
> means that current will still be drawn from a 12V shared power source
> even if it is overloaded.
> 
> If the software could identify proximity to other mesh members that
> typically represents an eventual charge, it could back off the charge
> rate.  Probably quite a few risks with such an idea though.
> 
> Examples of excessive software optimisation: charge the laptop with the
> least stored charge first, or charge them all equally in round-robin, or
> give preference to the one with the highest mesh forwarded packet count?
> 
> "If you leave your laptop antennae up overnight, you'll increase your
> chances of a good charge."  ;-)
> 
-- 
Jim Gettys
One Laptop Per Child





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