[OLPC-devel] Battery Charge End Sensing
Jim Gettys
jg at laptop.org
Wed Jul 12 19:30:01 EDT 2006
Actually, Mako Hill has made a Tamagotchi game to help encourage kids to
optimize their wireless behavior.
We'll probably end up with considerably more capable battery information
than most machines, as far as I gather.
So maybe there should be battery rewards for good wireless behavior by
the kids as well.
Regards,
- Jim
On Thu, 2006-07-13 at 09:01 +1000, James Cameron wrote:
> Certainly a software interface would be beneficial for informing the
> child of charge state and progress. Giving them control of charge
> progress would also help.
>
> On Wed, Jul 12, 2006 at 01:07:05PM +0200, Frieder Ferlemann wrote:
> > So that (a classroom of(!)) OLPC could be configured to have a friendly
> > load characteristics for (different types of) power supplies
> > (see also http://wiki.laptop.org/go/Battery_and_power )
>
> Yes, I see the problem. Being capable of taking anything from 5V to 25V
> means that current will still be drawn from a 12V shared power source
> even if it is overloaded.
>
> If the software could identify proximity to other mesh members that
> typically represents an eventual charge, it could back off the charge
> rate. Probably quite a few risks with such an idea though.
>
> Examples of excessive software optimisation: charge the laptop with the
> least stored charge first, or charge them all equally in round-robin, or
> give preference to the one with the highest mesh forwarded packet count?
>
> "If you leave your laptop antennae up overnight, you'll increase your
> chances of a good charge." ;-)
>
--
Jim Gettys
One Laptop Per Child
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