#10453 NORM 10.1.3: DPI is wrong when screen rotated sideways
Zarro Boogs per Child
bugtracker at laptop.org
Sat Dec 18 15:10:51 EST 2010
#10453: DPI is wrong when screen rotated sideways
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Reporter: greenfeld | Owner: cjb
Type: defect | Status: new
Priority: normal | Milestone: 10.1.3
Component: x window system | Version: Development build as of this date
Resolution: | Keywords:
Next_action: diagnose | Verified: 0
Deployment_affected: | Blockedby:
Blocking: 9350 |
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Comment(by jnettlet):
The Virtual entry defines the size of the Virtual Screen that is setup for
RandR. That screen defines the size of the multiple layouts of outputs
you can put together. In order to rotate and output your Virtual Screen
needs to be at a minimum a square of the largest dimension. Legacy from
RandR 1.0 you can rotate the actual Screen entity and that is what is
happening when no --output is provided. When the screen is rotated the
physical dimensions are not recalculated. By specifying an output that
entity is rotated on the virtual screen and the physical dimensions of
that output are swapped based on orientation and therefore a correct DPI
is recalculated.
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Ticket URL: <http://dev.laptop.org/ticket/10453#comment:16>
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