#6969 NORM Never A: Textual Player Refs in Imported Morphs
Zarro Boogs per Child
bugtracker at laptop.org
Thu May 8 18:25:59 EDT 2008
#6969: Textual Player Refs in Imported Morphs
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Reporter: dmoco | Owner: etoys
Type: defect | Status: new
Priority: normal | Milestone: Never Assigned
Component: etoys-activity | Version:
Resolution: | Keywords:
Verified: 0 | Blocking:
Blockedby: |
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Comment(by ScottWallace):
Sorry, I misunderstood you.
To help get your morphs with textual scripts over into the olpc image, it
may help to inspect "ActiveWorld referencePool". The keys on the left-
hand side of the Inspector include all the current "internal names" of
player references; click on each one until you find the object you're
looking for in the right-hand "value pane" of the inspector; if you can
find the object you wish to refer to in that list, the key in the left-
hand pane where you find the object will be the one to use when you edit a
textual script so that it accurately points to the desired player
--
Ticket URL: <http://dev.laptop.org/ticket/6969#comment:3>
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