#6969 NORM Never A: Textual Player Refs in Imported Morphs

Zarro Boogs per Child bugtracker at laptop.org
Thu May 8 18:25:59 EDT 2008


#6969: Textual Player Refs in Imported Morphs
-----------------------------+----------------------------------------------
  Reporter:  dmoco           |       Owner:  etoys         
      Type:  defect          |      Status:  new           
  Priority:  normal          |   Milestone:  Never Assigned
 Component:  etoys-activity  |     Version:                
Resolution:                  |    Keywords:                
  Verified:  0               |    Blocking:                
 Blockedby:                  |  
-----------------------------+----------------------------------------------

Comment(by ScottWallace):

 Sorry, I misunderstood you.

 To help get your morphs with textual scripts over into the olpc image, it
 may help to inspect "ActiveWorld referencePool".  The keys on the left-
 hand side of the Inspector include all the current "internal names" of
 player references; click on each one until you find the object you're
 looking for in the right-hand "value pane" of the inspector; if you can
 find the object you wish to refer to in that list, the key in the left-
 hand pane where you find the object will be the one to use when you edit a
 textual script so that it accurately points to the desired player

-- 
Ticket URL: <http://dev.laptop.org/ticket/6969#comment:3>
One Laptop Per Child <http://laptop.org/>
OLPC bug tracking system


More information about the Bugs mailing list