#1547 BLOC Future : Decide frame buffer depth - 565 vs ARGB 8888
Zarro Boogs per Child
bugtracker at laptop.org
Fri Dec 28 04:09:17 EST 2007
#1547: Decide frame buffer depth - 565 vs ARGB 8888
------------------------------+---------------------------------------------
Reporter: jg | Owner: cjb
Type: task | Status: new
Priority: blocker | Milestone: Future Release
Component: x window system | Version:
Resolution: | Keywords:
Verified: 0 | Blocking:
Blockedby: |
------------------------------+---------------------------------------------
Comment(by bernie):
Replying to [comment:8 Bart Massey]:
> My vote, for what little its worth, is that minimal measurements are
needed here---everything should move to 32-bit ARGB unless it's a
showstopper somehow. There's just too much software and too many
developers unprepared for 5:6:5, making this one more barrier to entry for
new applications. It's hard for me to believe that this move will be
enough of a power or performance loss to make up for the increased ease of
porting and development.
Do you have some specific software in mind? I've been using my PC and
laptop in 16bpp since forever, without any issue. Why do I do that?
Because it's *twice* as fast for some operations, and uses 50% less video
and system RAM for graphics.
What's are downsides? I can barely notice color banding on LCD displays,
only in grey scale with no dithering. Conversions from 24bpp to 16bpp may
be slow and there is indeed some stupid software out there that does not
convert pixmaps to screen format beforehand.
--
Ticket URL: <http://dev.laptop.org/ticket/1547#comment:9>
One Laptop Per Child <http://dev.laptop.org>
OLPC bug tracking system
More information about the Bugs
mailing list