[Testing] Update on jumpy cursor activities.
Rafael Ortiz
rafael at activitycentral.com
Mon Feb 7 13:19:25 EST 2011
Hi
At least for sugargame-olpcgame-pygame based activities like pj, castle,
rectangles.
this might apply.
Comment(by garycmartin):
Replying to [comment:3 mulawa1]:
> I am concerned about the cursor issues and hope someone will identify
what the problem is. Maybe I should abandon my fake cursor and just accept
the default X-cursor?
It it possible that the tester had one or more badly behaving activities
eating the CPU in the background? This high load would cause a jumpy
software cursor. FWIW I recently made improvements to Physics (based on
pygame) to make sure it does minimal work when not in focus (see its
repository in git.sugarlabs.org, it just needed to register for a few
events and have a minimal idle loop).
So we need to apply Physics improvements to all other activities and two
for now test this activities under low-loads, i.e without other activities
hanging around.
Cheers.
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