[sugar] Pygame

Noah Kantrowitz kantrn at rpi.edu
Fri Mar 16 23:08:15 EDT 2007


Andrew Clunis wrote:
> On Fri, 2007-03-16 at 19:23 -0400, Noah Kantrowitz wrote:
>   
>> Has there been a decision yet on including Pygame in the base system?
>> Including dependencies it comes to about 3.7M, though I think this can
>> be shrunk to about 2-2.5 by removing unneeded code (for example, only a
>> small chunk of Numeric is actually needed). This is an API that many
>> people are already familiar with, and I think it would help encourage
>> more people to develop applications. If the size is a big concern, I had
>> a concept to try making something API compatible but backending to
>> GTK/Hippo/Cairo/CSound. This is looking a bit harder that I expected, so
>> I figured I should ask first. Ideas, comments, concerns?'
>>     
>
> As I just mentioned in the devel list, the only way SDL-based action
> games are going to be any fun is if they are rendered at a small size
> (800x600 or similar) and hardware scaled to fit the panel.  Early
> qualitative (and wildly inaccurate) measurements suggest that the XO
> can't pull off fullscreen updates at 1200x900 anywhere near fast enough.
>
>   
Pygame does have code to do partial screen refreshes. My concern is not
so much allowing action games, but providing a more familiar interface
for developers. Just looking at the code for Block Party, its somewhat
intimidating to jump into.

--Noah



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