[sugar] eBook Reader user interface
Samuel Klein
meta.sj at gmail.com
Wed Jun 6 09:25:42 EDT 2007
Push + directional key makes a lot of sense to me. Adding memory of
the rotation direction used the last time the machine was in a given
ebook/non-ebook state, as has been suggested before, would help avoi
dextra presses as well.
SJ
On 6/6/07, Zvi Devir <zdevir at cs.technion.ac.il> wrote:
> Quoting Dan Williams <dcbw at redhat.com>:
>
> > On Tue, 2007-06-05 at 23:50 +0300, Zvi Devir wrote:
> > > On Tue, 5 Jun 2007, Dan Williams wrote:
> > >
> > > > On Tue, 2007-06-05 at 12:38 -0700, Don Hopkins wrote:
> > > >
> > > >> you press the button again, but require you to either press and hold
> > > >> the button, or press another button (like the arrow keys) to actually
> > > >> rotate the screen or power the system down.
> > > >
> > > > That's pretty indirect; I'd argue the more direct the better. The
> > > > button has a rotation icon, and when you press it, it should rotate the
> > > > screen.
> > > >
> > >
> > > I think regarding the rotation key as a "modifier" is very intuitive.
> > > Pressing the rotation key + gamepad UP/DOWN/LEFT/RIGHT rotates the screen
> > > to the appropriate direction (see the ticket). It will also prevent
> > > unwanted and expensive rotations
> >
> > Though, if it's unwanted, why was the button pressed? Users will
> > certainly learn what the buttons do and when to press them and when not
> > to press them.
> >
> > dan
> >
>
> I meant that, for example, after rotating the screen once, the user has to press
> the rotate button three more times in order to get back to the original
> orientation. Two out of the three rotation operations are intermediate steps
> which can be skipped.
>
> Zvi
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