[Server-devel] [sugar] sugar roadmap
Tomeu Vizoso
tomeu at tomeuvizoso.net
Mon Apr 14 15:01:27 EDT 2008
On Mon, Apr 14, 2008 at 3:10 AM, Benjamin M. Schwartz
<bmschwar at fas.harvard.edu> wrote:
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> Patrick Dubroy wrote:
> | On Sun, Apr 13, 2008 at 2:44 PM, Tomeu Vizoso <tomeu at tomeuvizoso.net>
> wrote:
> |> > Another option would be to create a version of Sugar that appeals to
> |> > programmers. But I can't imagine creating such a version that
> wouldn't
> |> > require a lot of programming resources.
> |
> | So here's another question: are any of the Sugar developers using it
> | as their desktop shell? I was thinking of giving that try. If all the
> | Sugar developer were eating their own dogfood, I'll bet you'd get a
> | programmer-friendly system in a hurry. In fact, I don't see why it
> | would be considered to be programmer-friendly already -- it's got
> | terminal and a text editor, what more do you need? ;-)
>
> Yes: I take my XO with me to class and take notes in Write. I used to
> take my Thinkpad with me everywhere; now it never leaves my desk. I run
> unmodified Joyride builds on my XO, and I find the interface to be both
> superb and useful. I recently developed the DOSConsole activity solely on
> the XO itself, not because I was trying to prove any point but because it
> was the most convenient way.
I'm curious to know what your list of missing features and bugs looks like.
> No: On my desktop I run in Xinerama with two different-sized LCDs.
> Together, they have about 8 times the area of an XO screen. Sugar will
> never make sense for that hardware without a serious redesign. On the
> other hand, running individual activities in windows managed by Metacity
> would probably work fine.
Agreed.
> | Anyhow, speaking as someone who has only very recently gotten involved
> | with the project, I can say that the Sugar interface was one of the
> | most appealing things to me. I'm sure there are other potential
> | contributors out there who would be attracted for the same reasons.
>
> Me too. The project was vaguely interesting until I ran Sugar in Qemu, at
> which point it became compelling.
Nice to hear that, please keep giving your feedback and suggestions.
Thanks,
Tomeu
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