[OLPC-Philippines] OLPC PH next meeting: Oct. 17, 2008 at 8PM PHT.

melch valimento melch_man at yahoo.com
Thu Oct 9 13:15:53 EDT 2008


Hi Naz,

Thanks. Another thing that I want to test is if we could use shared objects or does the user have to go online to save a game. What I'm currently doing is an RPG game made up of interconnected mini-games so I need to record the player's progress. Also, I want to see how my animations run on the actual unit and make adjustments. So far, I'm assuming 12 fps will do well without the alpha stuff, hehe.

Anyway, see you guys on October 17 :)

Regards,
Melch

Carlos Nazareno <object404 at gmail.com> wrote: Hi all.

Update.

I lent Leonardo (XO-1 unit) to the Department of Information Systems
and Computer Science at the Ateneo de Manila University recently. It's
with John Paul Vergara, the department chair, and they'll have a
gander at for maybe 2 weeks. DISCS is also doing a Flash Gamedev
program so it might be of interest to lend one of the units with them
to do Flash gamedev testing.

So right now, Donatello is with me and Michaelangelo is with Jerome.

Jerome, can we meet up sometime next week or maybe weekend next week?
I'd like to lend Michaelangelo to Melch so he can do some Flash
hands-on testing.

We now have this dillema with Flash gamedev on the XO:

There are now technically 2 target platforms there:

1) Adobe's Flash 10 plugin which supports AS3 and the faster AVM2. A
benchmark program I ran showed that using AS3 & the AVM2 performed at
twice the framerate as AS1.

2) The Free Open Source Gnash 0.8.3 plugin which has most of Flash 7 &
8's features running and is preinstalled on the XO (make that 3
platforms if we're also going to target Gnash without sound -- because
of MP3 patent restrictions, the version of Gnash that ships with the
XO does not have sound enabled).

So there.

Those who don't have an XO and want to do some testing, meanwhile you
can try out the OLPC XO-1 livecd Sept.19 build at
ftp://rohrmoser-engineering.de/pub/XO-LiveCD/XO-LiveCD_080919.iso and
burn it to a CD and boot your PC with it, or run it in a virtual
machine such as Sun's free http://www.virtualbox.org/.

Although that's no substitute for testing Flash apps due to CPU &
Memory constraints, it should give you a feel for the environment.

Regards,

-Naz

-- 
Carlos Nazareno
http://www.object404.com

interactive media specialist
zen graffiti studios
naz at zengraffiti.com
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