FWIW, I've been reading an interesting book called "A Theory of Fun for Game Design" by Raph Koster [1], which I think is pretty relevant to the OLPC program, and to the "Choose Your Own Adventure" project we may be working on as well. If anyone's interested, I'd be happy to give a quick summary of it at the sprint; perhaps it may spawn off some interesting discussions.
<br><br>- Atul<br><br>[1] <a href="http://www.theoryoffun.com/">http://www.theoryoffun.com/</a><br><br><div><span class="gmail_quote">On 5/29/07, <b class="gmail_sendername">Ian Bicking</b> <<a href="mailto:ianb@colorstudy.com">
ianb@colorstudy.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Harper Reed wrote:<br>> Yep still 10am. we can go until whenever.
<br>><br>> I will have my XO and a bundle of bootdisks for people who want to use<br>> sugar either in vmware or boot straight into it.<br>><br>> I can help installing new activities and or updating your XOs. It
<br>> isn't too rough.<br>><br>> is Ian going to be able to make it?<br><br>I'll definitely be there. Thanks a lot for getting together those<br>bootdisks. And it seems like we'll have quite a few XO's.
<br><br>--<br>Ian Bicking | <a href="mailto:ianb@colorstudy.com">ianb@colorstudy.com</a> | <a href="http://blog.ianbicking.org">http://blog.ianbicking.org</a><br> | Write code, do good | <a href="http://topp.openplans.org/careers">
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