All projects must have a clearly-defined primary mentor. However, we do plan to give a secondary mentor to all projects (although some of those might be primary mentors somewhere else) so doubling up is not only not a problem, it is our plan.<br>
<br>Jameson<br><br><div class="gmail_quote">On Thu, Mar 19, 2009 at 6:00 PM, Wade Brainerd <span dir="ltr"><<a href="mailto:wadetb@gmail.com">wadetb@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Mel & Jameson, do we have a way to have multiple mentors on a project this year?<br>
<br>
If you guys were up for it, perhaps one of you could be the primary<br>
mentor while the other serves as a backup mentor.<br>
<br>
BTW, the reason for forking Pygame is that we need to finally<br>
integrate Ryan Gordon's GTK SDL backend from April 2007 (gah). This<br>
is what will allow us to mix Pygame with regular GTK widgets.<br>
<a href="http://lists.laptop.org/pipermail/games/2007-April/000090.html" target="_blank">http://lists.laptop.org/pipermail/games/2007-April/000090.html</a><br>
<br>
This requires a forked SDL package, and thus a forked Pygame package.<br>
<font color="#888888"><br>
-Wade<br>
</font><div><div></div><div class="h5"><br>
On Thu, Mar 19, 2009 at 4:12 PM, Alex Levenson <<a href="mailto:alev742@gwmail.gwu.edu">alev742@gwmail.gwu.edu</a>> wrote:<br>
> I would also be glad to mentor that project or a similar one - that is<br>
> exactly what activity developers need, and olpcgames doesn't quite cut<br>
> it.<br>
><br>
> --Alex<br>
><br>
> On 3/19/09, Wade Brainerd <<a href="mailto:wadetb@gmail.com">wadetb@gmail.com</a>> wrote:<br>
>> Great! I agree that starting with OLPCGames might be a good idea (but<br>
>> you would want to strip out a lot of stuff). I even proposed the idea<br>
>> to Mike Fletcher a few weeks ago but he didn't seem interested.<br>
>><br>
>> It sounds like you have a good idea what's required - Feel free to<br>
>> write it up on ProjectIdeas and I'll take a look at it and maybe add<br>
>> some stuff.<br>
>><br>
>> Cheers,<br>
>> Wade<br>
>><br>
>> On Thu, Mar 19, 2009 at 1:48 PM, Nirav Patel <<a href="mailto:olpc@spongezone.net">olpc@spongezone.net</a>> wrote:<br>
>>> Wade,<br>
>>><br>
>>> I would be up for that. My suggestion is to propose a wrapper similar<br>
>>> to OLPCGames or even a fork of OLPCGames rather than a fork of Pygame,<br>
>>> to avoid the cost of keeping up to date with upstream. Unlike<br>
>>> OLPCGames though, it would need to reflect the modern reality of<br>
>>> running Sugar on diverse hardware.<br>
>>><br>
>>> Nirav<br>
>>><br>
>>> On Thu, Mar 19, 2009 at 12:55 PM, Wade Brainerd <<a href="mailto:wadetb@gmail.com">wadetb@gmail.com</a>> wrote:<br>
>>>> Nirav,<br>
>>>><br>
>>>> If I write a proposal on the Ideas page for 'sugargame' (a fork of<br>
>>>> PyGame with Sugar specific features such as the ability to mix GTK and<br>
>>>> PyGame in a single activity), would you feel up to mentoring that?<br>
>>>><br>
>>>> Cheers,<br>
>>>> Wade<br>
>>>><br>
>>><br>
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><br>
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