[OLPC-GSoC] Math Tutor
coolnidhi13 at gmail.com
Mon Apr 7 12:54:39 EDT 2008
The idea is to develop an application that would make the child good in
maths through creative learning and developing problem solving abilities.
The application would also use speech-synthesis to make user experience more
There is a need to make the children learn the basic mathematics, operations
and to some extent problem solving also. Children needs to learn maths in a
very interactive manner. This application proposed to develop an activity
that will teach children maths using speech-synthesis and images so that it
become fun for them.
Use case example.
A person starts the application.A person can be a user or a guest. A normal
user starts from the first level but has a capability to save the current
level but as a guest one can enter any level at any time with no saving.
When the person starts this application, he has a choice which profile to
Based on the profile, he learns a level in the most creative and easy
manner. After every level, a test based on the current level is performed.
He goes in the next level only by clearing the test by a minimum criteria in
a stipulated time.
Thus expertizing in that particular set of basic mathematics.
To make the application interactive, at various levels, colorful and luring
(creams, balls, fruits etc) figures will be used.
Based on difficulty, the application has the following levels:
*beginner: This level will include counting and number formation.
eg children will be taught "1", "2" up to 100 by means of
this will include derivation of numbers above 100.eg 123=one
hundred and 23(which is already taught)
*medium: This level will teach tables 2-10 followed by a dogging table
*intermediate: This will include basic operations +,-,*,/ in single
*higher: This will include basic operations +,-,*,/ in double digits
*expert:This will include basic problems on operations in figures. Hint
can be given regarding the operation to be performed.
Speech synthesis would be used in all level to make the experience more
lively. e.g. "two multiplied by three equals six"
-In the first level, learning counting will include a sequentially
generated numbers along with a randomly selected figure from a repository of
figures to represent that number. eg :2 can be represented as 2 candies.
-Hint will be pronounced and the child needs to write it down by
pressing key(if input is keyboard).This will make him relate sound with
-The questions in test will be chosen from a set of randomly generated
questions from a repository and corresponding hint will be displayed
depending upon person's option to display it.
-The test will have to be passed through a minimum criteria in a
stipulated time to proceed to the next level.
-User can save their previous levels and continue the next time.
1.Increase the operations to roots etc
2.Put problems in statements and not figures.
3.Number Game can be thought of in this direction.
4.Input method can be further be varied and speaking of number can be
Netaji Subhas Institute of Technology
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