<div dir="ltr">A thought... <br> is there a .xo version of pygame ? With the ability to load/save .py files?<br>(or check centralized DB for newest releases ? :)<br><br>Or is this something that could be added to Pippy?<br>
-Ixo<br><br><div class="gmail_quote">On Tue, Aug 5, 2008 at 18:23, René Dudfield <span dir="ltr"><<a href="mailto:renesd@gmail.com">renesd@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Stick a fork in it, it's baked... nice and toasty. A new version of<br>
pygame is out.<br>
<br>
<a href="http://www.pygame.org/" target="_blank">http://www.pygame.org/</a><br>
Pygame is a set of Python modules designed for writing games. Pygame<br>
adds functionality on top of the excellent SDL library. This allows<br>
you to create fully featured games and multimedia programs in the<br>
python language. Pygame is highly portable and runs on nearly every<br>
platform and operating system.<br>
<br>
<a href="http://www.pygame.org/wiki/about" target="_blank">http://www.pygame.org/wiki/about</a><br>
Silliness built in. Does not require OpenGL. Multi core CPUs can be<br>
used easily. Uses optimized C, and Assembly code for core functions.<br>
Comes with many Operating systems. Truly portable. It's Simple, and<br>
easy to use. Many games have been published. You control your main<br>
loop. Does not require a GUI to use all functions. Fast response to<br>
reported bugs. Small amount of code. Modular.<br>
<br>
<br>
Over 1000 open source games have been released that use pygame, so<br>
there are lots of examples to learn from.<br>
<br>
<a href="http://pygame.org/whatsnew.shtml" target="_blank">http://pygame.org/whatsnew.shtml</a><br>
Many bug fixes and improvements, including:<br>
<br>
* BLEND_RGBA_* blitters and blenders to go with the BLEND_RGB_* blend modes.<br>
* documentation updates (mainly for new sprite classes released in 1.8.0)<br>
* sound fixes, and streaming some music from file like objects<br>
* image saving fixes<br>
* greatly expanded tests<br>
* Pixelarray, and surfarray updates and fixes.<br>
* Enhanced Color class, reimplemented in C for speed.<br>
* New Windows and Mac binary installers.<br>
<br>
Many thanks to Marcus, Lenard, Brian, Nicholas, Charlie Nolan, Nirav<br>
Patel, Forrest Voight, Charlie Nolan, Frankie Robertson, John Krukoff,<br>
Lorenz Quack, Nick Irvine, Zhang Fan and everyone else who helped out<br>
with this release.<br>
<br>
Next release will include the physics engine, Webcam support, enhanced<br>
easy and automatic multithread support amongst other goodies -- they<br>
have been in development for over 3 months full time so far.<br>
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</blockquote></div><br></div>