Simulation doesn't depend on user input every frame. So any game that uses any simulation code (ball falling, stars blinking, whatever...) will ne cpu time even when no user input is present.<br><br>It can be minimized a great extent, but not zeroed out.
<br><br>-rachid<br><br><div class="gmail_quote">On Dec 10, 2007 11:11 AM, Jim Gettys <<a href="mailto:jg@laptop.org">jg@laptop.org</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
There is one piece of this discussion that is scaring the bejesus out of<br>me: the idea that an application should take *any* cpu time when the<br>user isn't doing anything... Is this specific to pygame based<br>applications? Or am I missing something?
<br><br>Electricity doesn't grow on trees, you know.... In Peru, 55,000 of the<br>machines will be going to schools/kids with *no* electricity. And this<br>is just the beginning...<br> - Jim
<br><font color="#888888"><br>--<br>Jim Gettys<br>One Laptop Per Child<br></font><div><div></div><div class="Wj3C7c"><br><br>_______________________________________________<br>Games mailing list<br><a href="mailto:Games@lists.laptop.org">
Games@lists.laptop.org</a><br><a href="http://lists.laptop.org/listinfo/games" target="_blank">http://lists.laptop.org/listinfo/games</a><br></div></div></blockquote></div><br><br clear="all"><br>-- <br>- rachid