[OLPC-Games] Fwd: Interactive Learning Patterns (or your better term for it)

Charles Cossé ccosse at gmail.com
Fri Jun 17 20:41:56 EDT 2011


Greetings E. Cherlin,

On Fri, Jun 17, 2011 at 5:43 PM, Edward Cherlin <echerlin at gmail.com> wrote:

> 2011/6/17 Charles Cossé <ccosse at gmail.com>:
> > This may diverge from the original question somewhat, but reading E.
> > Cherlin's comments about how young kids can learn math, languages, music
> and
> > more reminds me of another challenge that lurks out there: Both my
> children
> > were solving fairly complex algebraic fraction problems, among other
> things,
> > by about first grade.
>
> How did you and they accomplish that?
>
I think a big part of it is being able to keep them focused ... your minds
have to be together ... yours with theirs.  They have to be focused and your
mind has to be in tune with theirs.  I also taught them out of love for
them, I think ... i.e. wanting them to succeed because they were my own
children ... so I was "there" with them in the utmost sense ... and they
solved LOTS of problems, daily, especially on Saturday and Sunday mornings
... I have a 4x8 whiteboard in my home office and a couch ... we'd sit
around and draw millions of pictures of problems, erase, revise, work in
alternative ways ... a big whiteboard is essential ...

and since you've got me started, i'll add that we spent a lot of time
solving problems of the sort:  4/3-4/x=5/6 for example ... and for this sort
of problem i believe you can boil things down to application of 4 simple
rules ... i.e. a recipe ... my rules were kind of kid-customized, such as
"if you can do something, do it" ... which was a loaded rule, but we all
knew what it meant ... and eventually they would ask themselves the proper
questions which enabled them to apply the rules correctly.   But their
learning was not recipe following ... it was just the type of problem which
i personally believe they need to be able to solve in order to proceed to a
whole bunch of more interesting topics ... physics stuff in particular.

>
> > At the end of 1st grade my son had been re-programmed
> > so badly by his (mathematically clueless) first grade teacher that I was
> > literally heart-broken.  I was no match for them.  That trend continued
> all
> > the way to the present.
>
> The classic study on this problem observed kindergarten children when
> the teacher showed them without words how to fold a sheet of paper
> into a fan. They all got it, and excitedly made fans and fanned
> themselves and each other. Then the teacher told them how to make a
> fan by folding a sheet of paper. After that, none of them could do it
> any more, even when the teacher showed them again.
>
> This demonstrates that you are 100% right, and the clueless excuse for
> an education system that we have is completely broken.
>
> > Now my kids get straight A's in math but don't have
> > much of a clue anymore.  This, to me, is an extremely sad phenomenon as
> you
> > only get to work with your kids at those early ages while they are those
> > early ages.  Oh well ...
>
> Your experience does not have to be a total loss. We would welcome you
> to the Replacing Textbooks project to join in the effort to find out
>

i'll check it out.


> how children really learn


( or how we can force them to learn :-) )


> , and write materials to assist them rather
> than pretend to teach them. One of the things I know we need to do is
> to introduce children to ideas that their schoolteachers have never
> heard of


stop right there!  beautiful idea.


> and can't mess up for them, such as group theory (symmetries
> and patterns) and topology/rubber sheet geometry.
>

i was gonna ask: "but what?"  hmmm ... group theroy ... maybe ...

personally i next headed to astronomical considerations and calculations ...
including geometry of the circle, for oribts ... and then things like speed
of light, astro space and time scales, etc .. stuff that they can see ...
like the moon, sun, stars ... shadows, sunsets, rainbows, lightning ...
heck, my son used to ride his bike with me jogging daily down along the Rio
Grande here in NM, and we'd have pretty darn deep physics discussions about
all kinds of stuff inspired right there on-the-spot by whatever natural
phenomenon was taking place.


>
> We have some hope that Martin E. P. Seligman's work on Learned
> Helplessness and Learned Optimism can be harnessed to immunize
> children to such nonsense.
>

also don't know about this either, but overall i appreciate your comments
and will attempt to follow-up on the things you refer to.  I have learned
quite a bit myself from experience of raising 2 kids and all the
"experiments" i've performed on them.  I am currently working on the Nth
iteration of a software prototype system i've been using with my kids for
several years now by which they have to work problems to earn internet
time.  pretty diabolical.  anyway, it might be somehow suited to what your
group is doing.  but again, i'll have to check it out ... so, bye for now -

Charles Cosse


>
> > On Fri, Jun 17, 2011 at 3:50 PM, Edward Cherlin <echerlin at gmail.com>
> wrote:
> >>
> >> On Thu, Jun 16, 2011 at 15:14, Samuel Klein <meta.sj at gmail.com> wrote:
> >> > A great discussion from the tinygames mailing list (which gregdek
> >> > started a while back).
> >> >
> >> > ---------- Forwarded message ----------
> >> > From: Ed Jones <ed.jones at gmail.com>
> >> > Date: Thu, Jun 16, 2011 at 11:01 AM
> >> > Subject: Interactive Learning Patterns (or your better term for it)
> >> > To: tinygames <tinygames at googlegroups.com>
> >> >
> >> > Whatever you call them, is there, or can we put here, a good list of
> >> > the basic patterns of digital learning activity?
> >>
> >> They are the same as the patterns of all learning. What has been
> >> lacking in past software is powerful computers for all children, and
> >> imagination.
> >>
> >> To see the true nature of the question, turn your attention away from
> >> what has passed for educational software in the commercial market for
> >> decades, and consider what happens when you give children sharp tools
> >> such as programming languages, word processing, spreadsheets, art,
> >> music, and science, together with access to the entire Internet. With,
> >> of course, the appropriate introductions. Oh, and access to each other
> >> as well.
> >>
> >> We know that children with somebody to talk to in another language can
> >> become fluent (at child level) within two months.
> >>
> >> We know how to teach programming languages starting in third grade.
> >> That's settled in numerous experiments with a variety of languages.
> >> Here is some new research that relates to that
> >>
> >>
> >>
> http://www.sciencenews.org/view/generic/id/330726/title/A_year_adds_up_to_big_changes_in_brain
> >>
> >> describing the development of a brain area for working memory.
> >>
> >> I can provide references on Smalltalk, Logo, LISP, Basic, Pascal,
> >> Python, and APL. APL is the only language I know of that has been
> >> successfully taught in first grade, but as an arithmetic language, not
> >> a programming language. I am currently working on a wordless version
> >> of Turtle Art, using iconic names on the programming blocks, with the
> >> intention of breaking that record.
> >>
> >> Seymour Papert asked, in Mindstorms: Children, Computers, and Powerful
> >> Ideas, what would happen if we had an environment in which learning
> >> math was as automatic as learning ordinary spoken language. We're
> >> working on how to do that.
> >>
> >> > That is, however fancy the game appears, in the end there are a
> >> > relative few modes of interaction between the learner and the
> >> > knowledge to be gained. True/false is the simplest (Binary choice,
> >> > binary feedback). Multiple choice with 3 incorrect and one correct is
> >> > the most common.
> >>
> >> Back in 1981, I was on a conference panel where someone in the
> >> audience asked about 16-bit computing, "What can you use more than
> >> 640K of RAM for?" This is the same lack of imagination, best expressed
> >> by the proverb, "If the only tool you have is a hammer, everything
> >> starts to look like a nail," and my converse, "If all you do all day
> >> is pound nails, everything starts to look like a hammer." Then you get
> >> people pounding nails with the butt of a nailgun and complaining that
> >> its balance is all wrong.
> >>
> >> The answer then was music, graphics, videos, multi-megabyte documents,
> >> and all the rest that is familiar today. Now we can do all of that in
> >> schools, with every child having the same tools and the same access.
> >>
> >> So the short answer to your supposition is, "No." Children can _do_
> >> math, science, music, art, history, geography, languages, and gym on
> >> computers, not just be quizzed on them. Yes, gym. Everybody in serious
> >> competitive sports keeps records of training, or hires someone to do
> >> it, and takes endless videos of their performance, looking for points
> >> to improve. And of the competition, also, looking for weak spots to
> >> take advantage of.
> >>
> >> > Is there a name for the pattern underlying Greg's multiples of 3 and 5
> >> > quest? Kind of a multiple choice with multiple correct answer
> >> > components?
> >> >
> >> > WidgEd's second example of drad-drop matching certainly seems a unique
> >> > entry.  From the first example, the inline dropdown is surely a new
> >> > variant of multiple choice?
> >>
> >> See Peter Hewitt's Spirolaterals and Walter Bender's Turtle Confusion
> >> for an entirely different view of the matter.
> >>
> >> http://activities.sugarlabs.org/en-US/sugar/addon/4331
> >> http://activities.sugarlabs.org/en-US/sugar/addon/4450
> >>
> >> It will take you a minute or two to work out what Hewitt's UI does,
> >> but that's part of the point. Click everything until it starts to make
> >> sense.
> >>
> >> > And now you begin to see the forking nature of the beast...
> >>
> >> There is much, much more.
> >>
> >> > I wrote some more about this here, but I haven't found the definitive
> >> > research:
> >> >
> >> >
> http://blog.openhistoryproject.org/2010/10/interactive-learning-patterns-google.html
> >> >
> >> >
> http://blog.openhistoryproject.org/2010/10/interactive-learning-patterns-ii.html
> >>
> >> I don't believe the definitive research has been done. I don't know
> >> anybody even asking the right questions.
> >>
> >> > Thanks,
> >> > Ed
> >> >
> >> >
> >> > --
> >> > Samuel Klein          identi.ca:sj           w:user:sj          +1
> 617
> >> > 529 4266
> >> > _______________________________________________
> >> > Games mailing list
> >> > Games at lists.laptop.org
> >> > http://lists.laptop.org/listinfo/games
> >> >
> >>
> >>
> >>
> >> --
> >> Edward Mokurai (默雷/धर्ममेघशब्दगर्ज/دھرممیگھشبدگر ج) Cherlin
> >> Silent Thunder is my name, and Children are my nation.
> >> The Cosmos is my dwelling place, the Truth my destination.
> >> http://wiki.sugarlabs.org/go/Replacing_Textbooks
> >> _______________________________________________
> >> Games mailing list
> >> Games at lists.laptop.org
> >> http://lists.laptop.org/listinfo/games
> >
> >
> >
> > --
> > AsymptopiaSoftware|Software at theLimit
> >           http://www.asymptopia.org
> >
> > _______________________________________________
> > Games mailing list
> > Games at lists.laptop.org
> > http://lists.laptop.org/listinfo/games
> >
> >
>
>
>
> --
> Edward Mokurai (默雷/धर्ममेघशब्दगर्ज/دھرممیگھشبدگر ج) Cherlin
> Silent Thunder is my name, and Children are my nation.
> The Cosmos is my dwelling place, the Truth my destination.
> http://wiki.sugarlabs.org/go/Replacing_Textbooks
> _______________________________________________
> Games mailing list
> Games at lists.laptop.org
> http://lists.laptop.org/listinfo/games
>



-- 
AsymptopiaSoftware|Software at theLimit
          http://www.asymptopia.org
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.laptop.org/pipermail/games/attachments/20110617/ef80df48/attachment-0001.htm 


More information about the Games mailing list