[OLPC-Games] Fwd: Interactive Learning Patterns (or your better term for it)
Samuel Klein
meta.sj at gmail.com
Thu Jun 16 15:14:55 EDT 2011
A great discussion from the tinygames mailing list (which gregdek
started a while back).
---------- Forwarded message ----------
From: Ed Jones <ed.jones at gmail.com>
Date: Thu, Jun 16, 2011 at 11:01 AM
Subject: Interactive Learning Patterns (or your better term for it)
To: tinygames <tinygames at googlegroups.com>
Whatever you call them, is there, or can we put here, a good list of
the basic patterns of digital learning activity?
That is, however fancy the game appears, in the end there are a
relative few modes of interaction between the learner and the
knowledge to be gained. True/false is the simplest (Binary choice,
binary feedback). Multiple choice with 3 incorrect and one correct is
the most common.
Is there a name for the pattern underlying Greg's multiples of 3 and 5
quest? Kind of a multiple choice with multiple correct answer
components?
WidgEd's second example of drad-drop matching certainly seems a unique
entry. From the first example, the inline dropdown is surely a new
variant of multiple choice?
And now you begin to see the forking nature of the beast...
I wrote some more about this here, but I haven't found the definitive
research:
http://blog.openhistoryproject.org/2010/10/interactive-learning-patterns-google.html
http://blog.openhistoryproject.org/2010/10/interactive-learning-patterns-ii.html
Thanks,
Ed
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Samuel Klein identi.ca:sj w:user:sj +1 617 529 4266
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