[OLPC-Games] Physics with Python and Pygame (Chipmunk 2D Physics Engine)
greg.ewing at canterbury.ac.nz
Mon Mar 10 19:11:47 EDT 2008
Chris Hager wrote:
> The chipmunk engine is easy, stable, fast, fun, open-source
How stable is it, really?
I've been playing around with ODE recently, and while it
seems like it should be ideal for games, it has some
problems. It only tests for collisions at discrete points
in time, so if an object is moving too fast, collisions
are missed and it flies through walls, etc. This is
not really acceptable in a game.
From what I've seen on the web page, Chipmunk appears to
use a similar approach, and would therefore suffer from
the same problem. Anyone know any more?
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