[OLPC-Games] Problems with svgsprite
Cory Lueninghoener
cluening at gmail.com
Sun Feb 3 22:43:55 EST 2008
Excellent. I'll just code around it (it's not like my current
drawings look any good anyway) and look forward to prettier renderings
in the future.
Thanks!
On 2/3/08, Mike C. Fletcher <mcfletch at vrplumber.com> wrote:
> Cory Lueninghoener wrote:
> > I've been playing with olpcgames this weekend, but I can't seem to get
> > past a problem (or maybe it's a feature?) that's exhibited in the
> > svgsprite demo: no matter what I do, I can't get both the fill and the
> > stroke of the svg to display correctly. In the case of the svgsprite
> > example the hammer sprite ends up with transparent stroke, and in my
> > own bits of code my strokes and fills end up in weird colors and/or
> > being weirdly transparent. Is this a known issue, a "feature", or
> > something new?
> >
> SVGSprite is being debugged right now. There's a problem with the code
> to convert the Cairo image to a Pygame-compatible surface, somehow the
> bytes are getting rotated by 16 bits on 32-bit platforms (such as the
> XO), while they are fine on 64-bit platforms.
>
> Take care,
> Mike
>
> --
> ________________________________________________
> Mike C. Fletcher
> Designer, VR Plumber, Coder
> http://www.vrplumber.com
> http://blog.vrplumber.com
>
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--
Cory Lueninghoener
Perl, C, & Linux Hacker
http://www.wirelesscouch.net/~cluening/
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