[OLPC-Games] Hello and feasibility questions

Ryan Kelln ryankelln at gmail.com
Sat Oct 6 15:24:34 EDT 2007


Hi all,

I'm a designer/programmer/artist and a big fan of the OLPC. I'm hoping
that I can put together a game for the release (or shortly thereafter?)

I have a design in mind, but I'd like to ask some feasibility questions
before I go further.

1) When will final code have to be submitted to make it out to the kids
with their first laptop?

2) How is software added to the laptop after that (i.e. is it easy
enough and will enough kids be able to get the game if I don't make ship
date?)

Looks like I'll be using PyGame, and I have experience with Python but
not with that library.
3) Has anyone done vector-style graphics with pygame? I see it supports
anti-aliased lines (pygame.draw.aalines) and surface arrays for doing
image manipulation, but what are peoples actual experiences?

4) One concept in the design has a player drawing a line shape with the
touch pad. Another player then tries to match that line shape (again by
drawing using the touchpad). How sensitive and how good a resolution
does the touchpad have? Is this going to be doable or just frustrating?
(Can anyone read this PDF?
http://wiki.laptop.org/go/Image:KGDMFA001-non-confidential.pdf  
Requires Japanese language pack supposedly... )

5) The game can be played by larger groups of players, maybe even 20-24
players. Can the OLPC/mesh networking deal with that?

Thanks very much,
Ryan



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