[sugar] Re: [OLPC-Games] Pygame

Ian Bogost digra at bogost.com
Sat Mar 17 19:07:07 EDT 2007


I must have missed that thread. How tiny?

On Mar 17, 2007, at 5:12 PM, Andrew Clunis wrote:

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> Ian Bogost wrote:
>> Pygame requires SDL which, as I understand it, is not currently  
>> supported.
>
> SDL can be installed via yum and runs, but the matchbox window manager
> screws it up (you have to killall matchbox-window-manager and run  
> twm).
>  Also, as I said before you usually have to run your games in very  
> tiny
> tiny windows in order to get decent performance. :(
>
>>
>>
>> On Mar 16, 2007, at 7:23 PM, Noah Kantrowitz wrote:
>>
>>> Has there been a decision yet on including Pygame in the base  
>>> system?
>>> Including dependencies it comes to about 3.7M, though I think  
>>> this can
>>> be shrunk to about 2-2.5 by removing unneeded code (for example,  
>>> only a
>>> small chunk of Numeric is actually needed). This is an API that many
>>> people are already familiar with, and I think it would help  
>>> encourage
>>> more people to develop applications. If the size is a big  
>>> concern, I had
>>> a concept to try making something API compatible but backending to
>>> GTK/Hippo/Cairo/CSound. This is looking a bit harder that I  
>>> expected, so
>>> I figured I should ask first. Ideas, comments, concerns?
>>>
>>> --Noah Kantrowitz (aka coderanger)
>>> _______________________________________________
>>> Games mailing list
>>> Games at laptop.org
>>> http://mailman.laptop.org/mailman/listinfo/games
>>
>>
>> _______________________________________________
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>
>
> - --
> Regards,
> Andrew Clunis
>
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