[OLPC-Games] games and play
SJ Klein
sj at laptop.org
Thu Mar 8 06:30:56 EST 2007
I spent a couple of days at the serious games summit / game developers
conference this week. Thanks to Ben and Jamil for your help making that
happen.
One recurring theme at SGS was what distinguished a game from other
interactive environments. If you are studying with two friends using a
three-way flash-card activity, is this a game? [Let's not get into the
harder question of what makes a game 'serious'...]
I'd like to think that every activity could have some elements of play
built into it -- this sense of challenge, response, and success is part
of what makes a good activity discoverable. Perhaps there are game
components that, like chat, could be accessible from any activity --
statistics on use or popularity, or on how much time one has spent on
an activity. What other aspects of games can easily be drawn out of
normal collaboration?
SJ
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