[OLPC-Games] Game Art?
Kent Quirk
kent_quirk at cognitoy.com
Wed Jun 13 01:10:19 EDT 2007
Greg Ewing wrote:
> Clare Richardson wrote:
>
>> What are good resources for putting together art for a game?
>>
>> "real life" objects for educational games like light bulbs and batteries.
>>
>
> For light bulbs and batteries, I'd say your best resources
> are a digital camera and an image editor. By making your
> own, you get exactly what you want, with no intellectual
> property issues. Plus a nice fuzzy feeling from having
> done it all yourself!
>
It's a good idea to make art custom if you can -- because it will share
a unity of design that will make the game feel better.
But you don't have to have a big budget to do it.
If you really need to farm existing resources and photography is good,
then you can search Flickr for photos that are licensed under the
Creative Commons (just make sure that you follow the rules -- give
attribution where required by the license, etc.)
If you need art and not photography, it's pretty hard to find open
source artistic content that doesn't suck...and even if you do, the
chance that you'll find things that are graphically compatible is
vanishingly small.
So in that case, what you want to do is find a Starving Artist who will
make the art for you either for the glory of it, or for a small stipend.
If you know what you want and can make a list, you might be surprised at
how cheap it is.
But if you're doing it for educational, nonprofit purposes, you can
probably go over to the nearest art school if you live in a city and ask
them to help you find someone who wants to work on the project for their
portfolio.
OLPC has a lot of "street cred" and there are plenty of people who will
work on projects for it just to be able to say that they did.
Kent
--
------------------------------------------------------------
Kent Quirk I'm making a game about global warming.
Game Architect Track the progress at:
CogniToy http://www.cognitoy.com/meltingpoint
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