[OLPC-Games] PyGame is go!
Andrew Clunis
orospakr at linux.ca
Thu Apr 5 17:45:33 EDT 2007
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Kent Quirk wrote:
> Hello, everyone.
>
> Thanks to some work by John Palmieri, SDL and PyGame work on the XO, and
> today we demonstrated several existing PyGame games running without
> changes, including sound, graphics, keyboard, and mouse input.
> Furthermore, he's working on integrating it all into the build, which
> includes removing several extraneous dependencies. It's only a short
> time until we have at least a base version available for others to
> experiment with. There will be some ongoing work to remove excess
> libraries and to integrate it properly with GTK and with Sugar. But
> we're now comfortable that it's going to be reasonable to develop games
> using the PyGame toolkit.
>
> So please, feel free to start creating! This will definitely be the
> "preferred" game development platform for the OLPC laptops.
>
> We're attempting to define an entire game creation "stack" of capabilities.
>
> At the bottom is SDL, which is accessible as libsdl in the usual ways
> from C/C++. It's useful for porting existing applications.
>
> On top of SDL lies PyGame, which exposes most of SDL to Python programmers.
>
> Both PyGame and SDL will be trimmed down to remove support that isn't
> applicable, while attempting to avoid breaking the existing APIs.
> (Example: asking for a list of possible video modes might only return a
> single mode -- but we won't remove the mode selection API because to do
> so would break some existing SDL games).
>
> Parallel to SDL will be additional game-oriented support libraries for
> using the hardware specific to the OLPC laptops, such as the camera, the
> microphone, the mesh network, and so forth.
>
> And on top of all of that we hope to create several general-purpose game
> engines and python libraries for making it easy to build simple games in
> various categories. Under consideration are things like:
>
> * An adventure game engine
> * A basic arcade game engine
> * A basic board game engine
> * A few widgets for the creation of straightforward UIs
> * Libraries for doing things like player matching for two-player and
> multiplayer games on the mesh, support for the camera as an input
> device, and so forth.
>
>
> So...if you have ambitions to make games for OLPC, please start thinking
> about PyGame. You can easily get PyGame running on every major desktop
> platform.
>
> When you think about it, please keep in mind some of the limitations of
> the platform:
>
> * Processor speed is low compared to modern desktop PCs. Don't make
> games that depend on a known processor speed for performance. In fact,
> consider inserting a call something like pygame.time.delay(100) into the
> main loop; if the game still plays well like that you've done it right.
> Yes, we realize this limits things like high-frame-rate arcade games.
> But high-frame-rate arcade games that hog the CPU also chew through
> battery life. Some of those might be fun...but we also need games that
> run at a more sedate pace.
> * There are going to be interesting performance issues with the screen;
> we'll likely be doing work to make it easier / faster, but if you're
> manipulating colors of objects it might be slow or it might give you
> strange results. Stay flexible if you can on screen size.
> * Keep 'em small and light in terms of assets (sound, art). Disk space
> is at a premium.
>
> Please keep an eye on the Game development page on the wiki, along with
> the pages for SDL Implementation and PyGame Implementation. We'll be
> building those out over the next couple of weeks.
>
> All the best,
>
> Kent
>
Nicely done!
Now the fun part; allowing PyGame embedding within a Sugar activity so
actual Sugar games can be created. :)
btw, how did you solve the interaction issues with matchbox and regular
pygame windows?
- --
Regards,
Andrew Clunis
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