<br><br><div class="gmail_quote">On Wed, Jun 4, 2008 at 1:26 PM, Kazuhiro ABE <<a href="mailto:abee@squeakland.jp">abee@squeakland.jp</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hello,<br>
<br>
2008/6/4, Korakurider <<a href="mailto:korakurider@gmail.com">korakurider@gmail.com</a>>:<br>
<div class="Ih2E3d">> On 6/4/08, Bert Freudenberg <<a href="mailto:bert@freudenbergs.de">bert@freudenbergs.de</a>> wrote:<br>
</div><div class="Ih2E3d">> > Calling a script is much simpler - just drag the script tile from the viewer<br>
> > into a script, as if it was a regular tile (which, in fact, it is).<br>
><br>
</div><div class="Ih2E3d">> Yes , this is handy.<br>
> But why not get World to have scripting category?<br>
<br>
</div>I'd like to know why, too.<br>
However, there is another workaround.<br>
1. Drag out any phrase tile from any viewer that has scripting category.<br>
2. Then you can replace receiver of this phrase with "World" tile from<br>
orange halo of World.<br>
This technic is also useful for geometry category that is missing in World.</blockquote><div><br>All script editors can hold tiles from other viewers, so you can put the input tiles into a script made for another object. You are free to mix and match as you feel appropriate.<br>
<br>Maybe we should have a "etoys best practises" ?<br><br>Karl <br></div></div><br>