sorry, I meant to reply to the list.<br><br>---------- Forwarded message ----------<br><span class="gmail_quote">From: <b class="gmail_sendername">Eduardo H Silva</b> <<a href="mailto:hoboprimate@gmail.com">hoboprimate@gmail.com</a>><br>
Date: 05/02/2008 04:04<br>Subject: Re: [Etoys] Increasing size of halos<br>To: Takashi Yamamiya <<a href="mailto:tak@metatoys.org">tak@metatoys.org</a>><br><br></span>Now I'm not so sure, because I understand what you mean when a etoy goes near the screen edge, and I can also interact with the handles pretty well. This was one blog post, of one session of using Etoys on XO's. Could be that the touchpad bugs and being the first time using it caused their troubles.<br>
<br>Eduardo<br><br><div><span class="gmail_quote">2008/2/4, Takashi Yamamiya <<a href="mailto:tak@metatoys.org" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">tak@metatoys.org</a>>:</span><div>
<span class="e" id="q_117e7c47699d603a_1"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hi Eduardo,<br><br>Yes, we have. Actually current handle size is twice larger than original etoys.<br>The challenge is, if we enlarge the halo too much, it could be overlapping<br>each other especially when target morph is near the screen edge.<br>
So there is always trade off. How large do you suggest?<br><br>Cheers,<br>- Takashi<br><br>Eduardo H Silva wrote:<br>> Have you considered increasing the sizes of halos? I've read one blog<br>> post in the web (sorry, I didn't keep the link) of a person initiating a<br>
> few kids on OLPC etoys (on a XO), by having them paint and drive a car,<br>> and the biggest problem they never resolved was missing the small halos.<br>> I would make them bigger targets. This would also improve the case when<br>
> a Etoy is small, and the small halos become next to each other, and<br>> increase the likelihood of kids clicking on the wrong one.<br><br></blockquote></span></div></div><br>