[Etoys] [Squeakland] Re: "player's" becomes "nil's"; value types
Scott Wallace
scott.wallace at squeakland.org
Mon Oct 6 15:56:54 EDT 2008
Attached now is an alternative and more limited fileout, which
addresses only TRAC 8694 ("parameter displays 'nil' in slot tile") and
TRAC 8695 ("possessive 's' goes missing").
I've split this out so that these two non-controversial fixes can
quickly get moved along into the next releases. The other two bugs
addressed in yesterday's fileout brought up issues relating to "un-
camel-casing" policy, about which discussions are ongoing -- see, for
example, https://dev.laptop.org/ticket/8696
Feedback still very welcome on all these issues!
-- Scott
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On Oct 5, 2008, at 2:02 AM, Scott Wallace wrote:
> Thanks very much for this valuable and very clear bug report, Markus!
>
> Attached is a fileout which purports to fix all the bugs and issues
> you mention; I've also posted this on the olpc bug-tracking system
> under TRAC ticket 8694, the first of the four tickets Bert filed to
> represent four distinct bugs identifiable from your report.
>
> Feedback from anyone who knows what to do with a "fileout" such as
> the attached and who wishes to help test this potential update would
> be most welcome.
>
> Cheers,
>
> -- Scott
>
> <playerParmFixes-sw.9.cs.gz>
>
>
>
> On Sep 25, 2008, at 11:43 AM, Markus Schlager wrote:
>
>> Hi all,
>>
>> I encountered the following phenomenon, which IMO is quite
>> irritating.
>> It's about "player"-Tiles in scripts with a parameter (screenshots
>> attached).
>>
>> I made an empty script with a player-typed parameter an added a
>> basic method and varaiable-assignment (EllipseTalkTo1.png):
>>
>> Ellipse>>talkto: player
>> Ellipse forward:5
>> Ellipse's heading :=0
>>
>> Then I drag player-tiles off the parameter-area to replace the
>> Ellipse-tiles (EllipseTalkTo2.png):
>>
>> Now it looks like
>>
>> Ellipse>>talkto: player
>> Player forward:5
>> nil's heading :=0
>>
>> It _should_ look like
>>
>> Ellipse>>talkto: player
>> player forward:5
>> player's heading :=0
>>
>> Then I change the parameter-type to sth. different and back
>> (EllipseTalkTo3.png, EllipseTalkTo4.png): "Player" and "nil" become
>> "dot":
>>
>> Ellipse>>talkto: player
>> dot forward:5
>> dot heading :=0
>>
>> The _should_ be:
>>
>> Ellipse>>talkto: player
>> dot forward:5
>> dot's heading :=0
>>
>> I repeat step two an drag 'player'-tiles to replace the 'dot'-
>> tiles. Now it looks like (EllipseTalkTo5.png)
>>
>> Ellipse>>talkto: player
>> Player forward:5
>> Player heading :=0
>>
>>
>> It _should_ look like
>>
>> Ellipse>>talkto: player
>> player forward:5
>> player's heading :=0
>>
>> So there are three problems:
>>
>> - Should "player" be capitalized everywhere or nowhere?
>> - Why does "player's" become "nil's" at the beginning?
>> - Why is "'s" missing from the moment at which "dot" appears?
>>
>> And finally I have a request from the point of localization: All
>> value-types of variables or parameters should get marked
>> translatable. At the moment this is true for 'Color' and 'Sound'
>> only.
>>
>> Markus
>> -----------------------------------------------
>> Markus Schlager
>> m
>> .slg
>> @gmx
>> .de
>> <
>> EllipseTalkTo5
>> .png
>> >
>> <
>> EllipseTalkTo4
>> .png
>> >
>> <
>> EllipseTalkTo3
>> .png
>> >
>> <
>> EllipseTalkTo2
>> .png
>> ><EllipseTalkTo1.png>_______________________________________________
>> Etoys mailing list
>> Etoys at lists.laptop.org
>> http://lists.laptop.org/listinfo/etoys
>
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