[Etoys] Finding the cursor on the screen
Jerome Peace
peace_the_dreamer at yahoo.com
Fri Nov 28 19:25:34 EST 2008
[Etoys] Finding the cursor on the screen
***
>Bert Freudenberg bert at freudenbergs.de
>Wed Nov 26 05:03:29 EST 2008
>
>
>On 26.11.2008, at 04:37, Jerome Peace wrote:
>
>> Finding the cursor on the screen
>>
>>
>> As for finding the cursor on the screen,
>> you could have the computer watch it for you. :)
>>
>> Take a pair of MovingEyeMorphs out of the parts bin
>> (In etoys pull the object catalog out of the toy chest.
>> the moving eyes are in the just-for-fun catagory.)
>> and put them somewhere convenient on the screen.
>> (Squeaks mouse logo used to serve this function.)
>
>
>That's a cool idea! By embedding it in the tool flap it even follows
>across projects.
>
>Now, we could add that to a new release. But I'm wondering how we
>could support this mod without having to store a new image ...
Hmm. I was thinking of this (and describing it) as something a user
would do manually when needed.
I hadn't though of providing it "ready to go".
And of course that leaves the problem of how do kids and teachers
stumble upon the solution. For which your idea is a good response.
The other thought is to have a world menu item
like 'help me find my cursor' that opens the eyes.
That could be a changeset addition.
Ah. Could you provide a pair of eyes as a saved morph?
(e.g. Help me find my cursor.morph).
Would that help users stumble upon it?
I'm not familiar enough with the olpc enviorment
to come up with a better suggestion.
Yours in curiosity and service, --Jeorme Peace
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