[Etoys] Force TileMorph height

Karl Ramberg karlramberg at gmail.com
Fri May 16 03:24:58 EDT 2008

Yoshiki Ohshima wrote:
> At Thu, 15 May 2008 00:45:59 +0200,
> karl ramberg wrote:
>> TileMorphs sometimes initialize to wrong height, mostly to low. This is a fix to that problem.
>   I'd be happy to push it as it looks like this is a right solution
> for a problem, but is there an easy way to see the "sometimes" case?
> How do I reproduce?
Also if this change could be forced on old scripts, layout ugliness like 
attached pict could be history

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