[Etoys] EllipseMorph and sibling instance
polishookm
polishookm at mail.montclair.edu
Sun Apr 13 11:20:07 EDT 2008
To answer my own question, I think what I'm observing is noted below. If
someone could comment that what I'm describing is how things work, that
would be great.
1. I make an EllipseMorph
2. I open a viewer on the EllipseMorph and make a script. The script
belongs to a Player and the Player wears the EllipseMorph
3. I bring up a halo on the EllipseMorph and click on the green
Duplicate icon.
4. Now I have 2 Players, each of which wears an EllipseMorph
5. Opening an AllScriptsTool provides for start/stop/stop control over
both Players
6. I make a RectangleMorph
7. I open a viewer on the RectangleMorph and make a script. The script
belongs to a Player and the Player wears the EllipseMorph
8. I bring up a halo on the RectangleMorph and shift-click on the green
Duplicate icon.
9. Now I have 1 Player that's wearing (controlling) 2 RectangleMorphs.
10. Opening an AllScriptsTool provides for start/stop/stop control over
the Player that wears the 2 RectangleMorphs
I'm noticing that if AllScripts tool is on screen while EllipseMorphs or
RectangleMorphs are being duplicated, it won't then immediately pick up
on the fact that new Players exist. A new Player has to be run once and
then the AllScriptsTool knows it's there.
Unrelated: The goldBoxIconSize-sw change, as noted in the change sorter,
produces larger but fuzzy looking icons in the Gold Menu.
Thanks in advance for all explanation and help ....
Bert Freudenberg wrote:
> On 11.04.2008, at 18:16, polishookm wrote:
>
>> Should all sibling instances of a morph (in etoys-dev.image) respond
>> to
>> the same script? If this is so, I'm not sure that this is working
>> correctly with EllipseMorph.
>>
>
>
> I'm not sure if this is a problem, but you get the terminology mixed
> up, which may hinder understanding.
>
> In Etoys you do not actually script a "morph". The script belongs to a
> "player", which "wears" a morph as its "custome". So you actually have
> siblings of a player, not of a morph.
>
> Anyway, siblings should work independently of the costume. Please
> report the steps so we can reproduce the problem.
>
> - Bert -
>
>
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--
Mark Polishook, D.M.A.
Technology Coordinator
Morehead Hall, Rm 132
Center for Academic Advising and Adult Learning
Montclair State University
Montclair, NJ 07043
(973)-655-7114
http://www.montclair.edu/AcademicAdvising/html
polishookm at mail.montclair.edu
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