[Etoys] etoys performance problems
karl
karl.ramberg at comhem.se
Sat Apr 5 12:15:11 EDT 2008
Yoshiki Ohshima wrote:
> Hello,
>
> I published a few changes in last a couple of weeks; I just looked
> at some inefficiency and avoid them.
>
> I compared the project loading time in Etoys 2.3 (before Luke's method
> dictionary patch) and Etoys 3.0 #1957. I loaded all projects in the
> ExampleEtoys like this:
>
> -------------------
> | dir entries proj |
> dir _ FileDirectory on: '/usr/share/etoys/ExampleEtoys'.
> entries _ FileList2 projectOnlySelectionMethod: dir entries.
> entries _ entries collect: [:each | Project parseProjectFileName: each first].
> entries do: [:each |
> Transcript show: '\classic: ' withCRs , each first, ' ', ([ProjectLoading loadFromDir: '/usr/share/etoys/ExampleEtoys' projectName: each first] timeToRun) printString.
> proj _ (Project named: each first).
> proj ifNotNil: [proj okToChangeSilently].
> ].
> -------------------
>
> got result (numbers are in milliseconds and are the average of three
> runs):
>
> BallDropAnalysis1 13850.3 9971 1.38906
> BetterMovieUI 9662.67 6145 1.57244
> BouncingBallAnimation 4825.33 3151.67 1.53104
> CarAndPen 5676.33 3504.67 1.61965
> ComputerLogicGame 14902.7 7080.33 2.1048
> DemonCastle1 24442.7 11497.7 2.12588
> EtoysChallenge 19955.7 10435.7 1.91226
> FishAndPlankton 12526 9573.33 1.30843
> FollowRoad 5532.33 3869.33 1.42979
> JustPaintedCar 3777 2237 1.68842
> LunarLanderGame 7730 5286.67 1.46217
> MakeAMovie 8909.67 5718 1.55818
> MiddleOfRoad 6056 3554 1.704
> ParticlesDyeInWater 11483.3 5672.33 2.02445
> ParticlesEpidemic 9368.67 5116.33 1.83113
> ParticlesGasModel 10688 4668.67 2.2893
> RandomRacing 7013.33 4263.33 1.64504
> SalmonSniff 5943 3912.33 1.51904
> SimpleSprings 5563 4566.67 1.21818
> SpeedAcceleration 6150.67 4421.33 1.39113
> StartOfDTPDocument 4577.67 3090.67 1.48113
> SteeringTheCar 6285.67 4388.67 1.43225
> TurtleGeometry 6117.67 3903.33 1.56729
> Welcome 22904 11830.3 1.93604
>
> I haven't done anything about the double compression problem,
> putting media file aside, nor looking at the saving side. But now
> project loading is 20%-100% faster than before, and bigger projects
> seem to benefit more.
>
Great progress. Do the big project contain lots of forms ? Sound is very
efficiently compressed instances with the ogg plugin and maybe something
similar would be possible for forms.
Karl
> I have been experimenting another new format in S-expression, but
> found that for bigger projects, the new format is much slower. Unless
> there is a way to optimize it, or some other reason, probably we stick
> with the old format for now...
>
> I'll try to modify the code so that .pr file may not have to be
> compressed and see if how much we gain.
>
> -- Yoshiki
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