[Etoys] Translating projects

Bert Freudenberg bert at freudenbergs.de
Wed Sep 26 20:38:33 EDT 2007

Just published an update to do this. Seems to work nicely so far, I  
translated the three cloud inscriptions of the launcher to German,  
and they do switch on startup or when selecting a language from the  

To try, just drag out a Text from supplies, change language, edit it,  
switch back.

No way to disable yet, but if there are translations, they are shown  
in the menu.

Not sure how we would handle these translations with external  
developers. We could translate all our example projects to at least  
one other language, and then extract all text morphs that have at  
least two translations. Or, maybe better, have translators translate  
in etoys and send back the translated projects. Then load both our  
master project and the translated one, find the new translations and  
merge into master.

- Bert -

On Sep 22, 2007, at 19:24 , Alan Kay wrote:

> Good idea!
> Cheers,
> Alan
> --------------
> At 07:58 AM 9/22/2007, Bert Freudenberg wrote:
>> One thing I thought about was making a Text object be translatable
>> itself - when switching the locale we would store the previous
>> translation in a dictionary (in a property of the object). Then the
>> text could be edited, and when switching back, the old string would
>> reappear. Hopefully we could make this behavior be the default, but
>> it should be disabled from the halo menu, which could also show the
>> other translations in a submenu.
>> - Bert -
>> _______________________________________________
>> Etoys mailing list
>> Etoys at lists.laptop.org
>> http://lists.laptop.org/listinfo/etoys

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