[Etoys] translation issue in addTranslatedList:
Takashi Yamamiya
tak at metatoys.org
Wed Sep 26 15:01:26 EDT 2007
Hi Scott,
There are a couple of ways to solve addTranslatedList: issue for
translation. http://dev.laptop.org/ticket/3447
1: Call #translated explicitly. This is most simple and easy to
maintain. If memory consumption is not so different, this is
preferable.
aMenu addList: {
{'play sound' translated. playSound}
{'add to sound library' translated. addToSoundLibrary}}
2: Call #translatedNoop. If you need untranslated keyword. This is an
option. But I don't think it is needed in this case.
aMenu addTranslatedList: {
{'play sound' translatedNoop. playSound}
{'add to sound library' translatedNoop. addToSoundLibrary}}
3: If you really care about memory, You can even add #translatedNoop
in the array literal. You need to modify addTranslatedList: in this
case, and there is a limitation which only one literal can be detected
in a array. See #balloonTextForFlapsMenu and #arraySearch:fromArray:addTo:
aMenu addTranslatedList: #(
('play sound' translatedNoop playSound)
('add to sound library' translatedNoop addToSoundLibrary))
4: Add special case to detect literals. You don't need to change any
method dealing with addTranslatedList:. I don't like to add more
special case though, it's ok if this is the simplest way. Korakurider
wrote a good example in GetTextExporter2>>appendVocabularies:
Cheers,
- Takashi
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