<br><br><div class="gmail_quote">On Tue, Jan 18, 2011 at 9:57 PM, Martin Langhoff <span dir="ltr"><<a href="mailto:martin.langhoff@gmail.com">martin.langhoff@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im">On Tue, Jan 18, 2011 at 2:25 PM, Erik Blankinship <<a href="mailto:erikb@mediamods.com">erikb@mediamods.com</a>> wrote:<br>
> If my acti-plication has dependencies that are not part of the underlying<br>
> build, do I need to install them on the gnome side first?<br>
<br>
</div>It's not technically at the gnome side... you have to install them in<br>
the system :-)<br><br></blockquote><div><br></div><div>Let's assume delivery of the activity-application is via a usb stick. Let's also assume the video game has 200mb of assets. The goal is to make it as easy as possible to install the activity-application once, from either side, and to put the assets in one place. For sugar, this would be a ~200mb xo bundle on the usb stick. For gnome, this might be a ~200mb rpm on the usb stick.</div>
<div><br></div><div><span class="Apple-style-span" style="font-family: arial, sans-serif; font-size: 13px; ">Do all activity and application developers have write access to any part of the system where they can add the libraries that they need to the system from either gnome or sugar side and then access if from either side? Where and how should assets be installed?</span></div>
</div>