Thanks Benjamin for the answer.<br><br>Now I understand many things that previously were not clear to me.<br><br><div style="text-align: left;" id="result_box" dir="ltr">Excuse continue bothering you.<br><br>I am going to explain a little bit more.<br>
<br>I am doing an activity which are a club with many board games each one in different rooms of the club. The idea is that you can enter in room and play the game through the mesh with a friend that is in the same room and when the game end <i><b>without close de activity stop sharing the game</b></i>. <br>
<br>How can I do that??. <br><br>Now I use on the both side the leave method from the activity object of the presence service to tell presence service leave the shared activity but when I call the method get_activites of the presence service to know if the activity stop sharing it return that the activity is still there in the mesh.<br>
</div><br>This is why I believe that the procedure to stop share an activity is noy simply use the leave method from the activity object of the presence service.<br><br>I hope you can help me.<br><br>Thanks!.<br><br><br clear="all">
<br>-- <br>Jorge Saldivar<br>