<pre>1. Project name : 3D Pong (suggestions welcome!)<br>2. Existing website, if any :<br>3. One-line description : 3D Action Game from 2007 Boston Game Jam <br><br>4. Longer description : See ThreeDPong on OLPC Wiki.
<br> :<br> :<br> :<br><br>5. URLs of similar projects :<br><br>6. Committer list <br> Please list the maintainer (lead developer) as the first entry. Only list
<br> developers who need to be given accounts so that they can commit to your<br> project's code repository, or push their own. There is no need to list<br> non-committer developers.<br><br> Username Full name SSH2 key URL E-mail
<br> -------- --------- ------------ ------<br> #1 wadeb Wade Brainerd <a href="http://www.wadeb.com/wadeb.pub">http://www.wadeb.com/wadeb.pub</a> <a href="mailto:wadetb@gmail.com">
wadetb@gmail.com</a><br> #2<br> #3<br> ...<br><br> If any developers don't have their SSH2 keys on the web, please attach them <br> to the application e-mail.<br><br>7. Preferred development model<br><br>
[X] Central tree. Every developer can push his changes directly to the <br> project's git tree. This is the standard model that will be familiar to <br> CVS and Subversion users, and that tends to work well for most projects.
<br><br> [ ] Maintainer-owned tree. Every developer creates his own git tree, or<br> multiple git trees. He periodically asks the maintainer to look at one<br> or more of these trees, and merge changes into the maintainer-owned,
<br> "main" tree. This is the model used by the Linux kernel, and is <br> well-suited to projects wishing to maintain a tighter control on code<br> entering the main tree.<br><br> If you choose the maintainer-owned tree model, but wish to set up some
<br> shared trees where all of your project's committers can commit directly, <br> as might be the case with a "discussion" tree, or a tree for an individual <br> feature, you may send us such a request by e-mail, and we will set up the
<br> tree for you.<br><br>8. Set up a project mailing list:<br><br> [ ] Yes, named after our project name<br> [ ] Yes, named ______________________<br> [X] No<br><br> When your project is just getting off the ground, we suggest you eschew
<br> a separate mailing list and instead keep discussion about your project<br> on the main OLPC development list. This will give you more input and <br> potentially attract more developers to your project; when the volume of
<br> messages related to your project reaches some critical mass, we can <br> trivially create a separate mailing list for you.<br><br> If you need multiple lists, let us know. We discourage having many <br> mailing lists for smaller projects, as this tends to
<br> stunt the growth of your project community. You can always add more lists<br> later.<br><br>9. Commit notifications<br><br> [ ] Notification of commits to the main tree should be e-mailed to the list<br> we chose to create above
<br> [ ] A separate mailing list, <projectname>-git, should be created for commit<br> notifications<br> [X] No commit notifications, please<br><br>10. Shell accounts<br><br> As a general rule, we don't provide shell accounts to developers unless
<br> there's a demonstrated need. If you have one, please explain here, and<br> list the usernames of the committers above needing shell access.<br><br>11. Translation<br> [X] Set up the <a href="http://laptop.org">
laptop.org</a> Pootle server to allow translation commits to be made<br> [ ] Translation arrangements have already been made at _______________<br><br>12. Notes/comments:<br><br>I finally found time to update the game with sounds, better FX and a nice icon
<br>by Tom Hannen, so I believe it's ready for distribution.<br></pre>