Lost "activity failed to launch" smarts in Sugar launch splash
manuq at laptop.org
Wed Aug 31 19:46:02 EDT 2011
2011/8/31 Gonzalo Odiard <gonzalo at laptop.org>:
> On Tue, Aug 30, 2011 at 9:06 PM, Martin Langhoff <martin at laptop.org> wrote:
>> Hi Gonzalo,
>> on os41, if you launch Maze, it fails to start (that's logged
>> already)... and the launcher fails to register the failure, which I
>> don't think has been discussed.
>> shell.log says "ERROR root: Cannot send NotifyLaunchFailure to the
>> shell" -- could this be related to the new activity startup splash? Is
>> this otherwise known?
> No, is not related.
> Maze is really broken, but one of the problems (already solved in git)
> is the configuration in the activity.info file and sugar can start the
> (the line exec should be "exec = sugar-activity activity.MazeActivity)
> If you want try, must restart sugar after editing the file because are
The fix is very simple, a change on a string (the string needs to
match a module that contains the game loop in a function called main).
I wonder why someone would change the code and commit before even
checking the activity starts! I will send the fix to sugarlabs ml.
diff --git a/activity.py b/activity.py
index dbf6940..f21efdd 100755
@@ -4,6 +4,6 @@ from gettext import gettext as _
- game_name = 'maze'
+ game_name = 'game'
game_title = _('Maze')
game_size = None # let olpcgames pick a nice size for us
>> martin at laptop.org -- Software Architect - OLPC
>> - ask interesting questions
>> - don't get distracted with shiny stuff - working code first
>> - http://wiki.laptop.org/go/User:Martinlanghoff
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